"After a really long period of silence, we're back with a bang!
Today we are announcing the release of PCSX2 Playground 1.0.0395
Born as a 'playground' test-bed for PCSX2 modifications and code, the
Playground project evolved into much more, over a period of about 4
months.
Created by Air (aka Jake Stine), arcum42, cottonvibes, drkIIRaziel, rama and tested by Krakatos, the team would like to thank:
- the original PCSX2 development team, to the betatesters and
to everyone that helped them. Without their work, PCSX2 would not
exist, and neither would the Playground project!
- the PCSX2 team once more for graciously hosting our forums.
- the PCSX2 team once again for providing hosting space
- Gigaherz for the render used in the playground logo
- all the people who tried the various Playground revisions over these months, providing us with helpful feedback
- everyone else who supported Playground, without you all this would have not been possible!
The PCSX2 team decided to support this project by having the official
betatesters also test it and hosting their binary and forum, since
they've been doing some great job.
You can grab the new binary which includes a plugin pack (and a heavily
modified SPU2Ghz for your sound pleasure!) in our download section here.
For more information, check the dedicated forum here
Also, today we open our new official forums, hosted right here at pcsx2.net
We would like to thank Bobbi and the NGemu network for hosting our forums for so long!
Our new forum is totally dedicated to PCSX2 and has sections for the
official release, the public beta, plugins and the playground build.
We hope you enjoy it, you can visit by clicking here
Note: Your verification email might end up in junk mail, please check there! Note2: We moved our official SVN repository from sourceforge to Google Code: http://code.google.com/p/pcsx2/
Good luck to the PCSX2 and PG teams with these great updates.
» You may download the Playground build 1.0.0395 from here
» Check out the new forum for everything PCSX2:
-> http://forums.pcsx2.net/
The ecc team released a second rebuild for version 0.9.8 or EmuControlCenter. This release includes the eccLive updates 00316 to 00332 and contains several bugfixes, new platforms and new features (the full changelogs can be consulted here)
EmuControlCenter 0.9.8.R2 (2008.12.02)
- Added platforms:
- Apple 2GS
- Camputers Lynx
- Coleco Adam
- Híradástechnika Szövetkezet HT-1080Z
- Interact Home Computer System
- Jupiter Cantab - Jupiter Ace
- Microsoft XBox 360
- Added Scripts:
- PALE (Camputers Lynx)
- VINTER (Interact Home Computer System)
- DCMOTO v10.1 (Thomson MO5)
- Small updates
- Fixed bug where Xpadder always ask where to save the setting, by adding a INI file.
(if you already configured Xpadder, the original .ini will be renamed to .bak)
- Fixed the 'error reporting' notices and warnings, they where set in php.ini
but didn't help because it was re-configured in the PHP files.
- Cleaned the system informations by removing most of the Wikipedia
references in-page, like:
- [1] t/m [50]
- [citation needed]
- [verification needed]
- [dead link]
- [...]
- DAT file updates:
- MAME: v0.124b to v0.128
- CPS-1: v2007.09.22 to v2008.10.18
- CPS-2: v2007.11.09 to v2008.10.18
- Neo-Geo: v2008.01.01 to v2008.10.18
- Model2: v2008.01.03 to v2008.06.05
- ECC Startup
v2.3.1.2
- Fixed a small bug where ECC startup did create the userfolders everytime when
one or more platforms were disabled.
v2.3.1.1
- ECC Startup will now scan your userfolder and create userfolders if nessesary
and if the platform is set active!, this way when new platforms are inserted,
the userfolders for those added platforms will be automaticly created!
(thanks to Andreas for the 'create userfolder' implementation!)
v2.3.1.0
- Made the splashscreen configurable & customizable
- You can edit ecc-themes[THEMENAME]splashscreen.ini to fit your needs.
- When 'splashscreen.ini' is not found in a ECC theme it uses the settings
from the "ecc-themesdefaultsplashscreen.ini" file.
v2.3.0.5
- Let ECC start in fullscreen again.
- Found a better way to 'by-pass' the PHP-GTK window bug.
- Many small tweaks and improvements.
Dolphin passed the 1000 revision milestone, with significant progress. Among the usual batch of graphic and emulation fixes to expect, Wiimore support has been improved by FireS.
The full list of changes is pretty long, and can be browsed here.
Nkeynes released another update for lxdream. Quoting the author:
"This is the first version where we can say that most software should
“just work”, outside of a small number of known issues - so please
report any other problems you encounter. Note however that the focus of
0.9 has been on accuracy - performance has not substantially changed
from earlier versions. That will be the main aim of the work for 0.9.1
“Speedy”, along with timing precision and a few other things."
Changes since 0.8.4
Improved accuracy + compatibility (many bugfixes)
Shadow volumes
Render-to-texture support
Fogging
Light-gun support
» Check out the lxdream homepage
» Download it from here
The Dolphin team has been working hard for the last few weeks and Daco was kind enough to compile revision 609 of the Dolphin SVN.
There are too many changes to enumerate them all (see SVN changlog here) but you will notice improved graphics and sound in alot of games. Also, Masken (author of WhineCube) has been contributing to Dolphin by adding some preliminary Wiimote emulation. It is not functionnal yet but we should see promising results in the near future.
Finally, please remember that this IS NOT an official release.
Gabest, the author of the wonderful PS2 plugin called GSdx, has now released a CDVD plugin for public consumption. Not much is known ATM, but PCXL-Fan has a little something to say about how well this plugin works:
Cut scenes are alot faster compared to peops as is startup time for games.
Compared to peops what I found was:
Tales of Legendia Opening sequence more than doubled in frame rate.
FF12 opening sequence was 75% - 100% faster.
Dragon Quest 8 opening sequence FPS were about 50% faster and weren't nearly as erratic.
Metal Gear Solid 3: Subsistence Disk 2 Intro sequence is exactly the same speed.
Note: dual layer not supported yet, iso file must have 2048 byte blocks.
» Thanks to raziel1000 for the heads up
» Download CDVD by Gabest 0.1.0 here
» The latest info on all of Gabest's plugins can be found in this thread
I know, I know. News has been a little slow. SUE ME!!! Coming out of a small hibernation, I bring you an update to a Nintendo DS emulator known as DeSmuME
General/Core:
Some fixes in core (New SMB don't freeze now) [CrazyMax]
- Some optimizations in code [CrazyMax]
Windows port:
Changed graphics render core to DirectDraw (work faster) [CrazyMax]
Some fixes in 3D core OGL (fixed textures) [CrazyMax]
» Thanks to Innocence for the news
» Download DeSmuME 0.8.0 Beta2 Build 08-09-10 here
» Visit the DeSmuME WIP site here
JPCSP is a new PlayStation Portable emulator written in Java and created by shadow and his crew. In the last couple of weeks, new developers have joined the team and the results are already showing. JPCSP can now boot alot of homebrew demos after just 2 months of work. Here are some screenshots of the latest progress :
» Comment and discuss JPCSP over at there forums
» You can speak with the devs on IRC at #jpcsp on EFnet
The last week has given us some nice updates in the X-Box emulation scene. First, blueshogun96 has updated his branch of the CXBX source. He posted this over at General-Emu :
finally got a chance to upload my branch to the SVN yesterday. The update includes the changes I've added over the past year. I never had a chance to do this until now. Beware that builds from this branch are still beta and hence not stable enough for a release of any kind. Use them at your own discression.Now for the changes:
Increased support for SDK 4627 and all of it's "relatives"
A minor increase in compatibility for commercial games.
Started support for DirectSound3D (Highly unstable, not yet fully functional and can cause crashes). Must be enabled in the source prior to compiling.
Support for many new texture formats.
Fixed some issues with apps that use DirectMusic. Timing is still inaccurate!
Added multiple new kernel functions.
Fixed some SDK 4721 and 4928 "oddities" with certain APIs
Possibly more things I can't remember.
Some other things that need to be done:
EmuIDirect3DDevice8_GetProjectionViewportMatrix was added, but needs verification.
The hex values of some D3DFMTs can change from one SDK to the next. Easy to add, but I always forget
Add support for multiple thread notifications. This will fix one problem with Blood Wake.
Add a more SDK 5558 API support so that BattleStar Gakactica NTSC version.
The shader parsing code really needs to be updated.
Incomplete NtCreateFile emulation code is STILL giving us major problems (false dirty disc errors)!
Also, shogun_nihon has noticed that a new branch in the CXBX source has appeared. This branch is maintained by Nisse (which reminds me that I should set both of them with emu author stars :o ). Most noticeable changes is that Futurama is now playable as you can see in these screenshots.
» You can find blueshogun96's SVN here
» And Nisse's branch is located here
Innocence has let us know over in this thread that a new version of iDeaS has been released. iDeaS is one of the more advanced Nintendo DS emulators and can run quite a few commercial games. Here are the changes for this release :
Fixed bug in OBJ Bitmap.
Fixed bugs in SaveStates routines.
Fixed bug in BEGIN_VTXS register.
Fixed bug in VRAMCNT_* registers.
Fixed bug in Frames Skip routines.
Add Support for 2D render PlugIn.
Add Console Output for debugger.
Add support for Guitar Hero Grip.
Audio changes :
Fixed some bugs in resampling routines.
Fixed bug in SaveStates routines.
» Download iDeaS 1.0.2.6 beta right here on NGEmu!
» Visit iDeaS's website here for more information
I'm doin a little catch up on the news.
A new version of Demul was released earlier bringing it up to version 0.4.7a. I did not find a changelog so I guess you'll have to try it out and find out how it performs for you.
A new WIP build for VBA-M has been released, based on revision 595. This one sports the following changes since svn 589.
SVN595 Download & Infos (Win32/MFC/Linux) Change since last build:
[Mudlord] FIXED: Icon issue in options in Qt4 GUI system
[Mudlord] ADDED: Directory options in Qt4 GUI system. Yay.
[xkiv] Sorry, got carried away and forgot I had some private changes here. Reverting this part of previous commit.
[xkiv] SDL build/configuration patches (martinultima, chrono): http://vba-m.ngemu.com/forum/gbc-cheats-...t-193.html
[spacy51] CHANGED XAudio2 config dialog device listing not sorted by alphabet anymore
[spacy51] FIXED XAudio2 config dialog did not show current device OnInitDialog